Dit is een goede poging om het formule-1 circuit in Canada op schaal na te maken.
Of zoals de Duitsers zeggen, Wetten dass, die Carrera Wette.
Building a 1960’s Style Routed Wooden Slot Car Track
Slotrace geschiedenisles: “American slot car racing legend John Cukras (pronounce “Soo-Krees”) did much to glorify pro-racing when this car won the first Car Model magazine series race in 1967. A story in Rod Custom, illustrated by the famous Tom Daniel who designed many of the Monogram plastic kits, opened the eyes of thousands of young Americans on slot car racing. A subsequent story by celebrated writer, the late Leon Mandel, made John Cukras’s name a household commodity at the time. 1966 is the year John really made his mark, winning the first East-West confrontation in Memphis, TN, with the help of anotherace-driver, Mike Steube. They effectively defeated all what the East, Midwest and South could throw at them. And we have them here! It was was an amazing day at the Peterson Automobile Museum in Los Angeles on July 24th, 2010. We were witnessing what may very well have been the largest assortment of Slot Car Tracks in one place ever! Put together by the Farrout Slot Car Club, sponsored by all the big Slot Car Manufacturers and benefiting MSFriends – all in all, we had an amazing day! This episode 4 features Slot Car Racing Legends John Cukras and Mike Steube. Enjoy! ”
Fiat Smart Race is an interactive slot car racing game presented at İstanbul Autoshow 2012. We developed and created a multi player physical interface that can be controlled and played remotely by any smart phone. So anyone who is passing by may scan a QR code on their smart phones and instantly start racing with custom made vertical slot car including Fiat Panda and Fiat 500. We started by building the track and environment from scratch then implemented the custom built mechanics and electronics infrastructure to run the whole system. HTML based simple slider interface designed to sync and drive the cars. Game rules were simple enough as obeying the traffic rules. Players had to drive according to the speed limits on the track to have the best score in 60 seconds. A live scoreboard was also installed on the track so players were able to see how they are doing while racing. Remote connections were handled over WiFi by a php web service which passes the information to our Arduino Mega installed inside the track to drive the cars.